Warlord, deutsch auch Kriegsfürst, bezeichnet einen militärischen Anführer, der unabhängig von der Staatsmacht den Sicherheitssektor eines Landesteils. „Warlords“ treten dort auf, wo der Staat keine Sicherheit bietet, bezie- hungsweise erfüllen einen Bedarf an Sicherheit. Es ist kein Wunder, dass in Afghanistan. Warlord, deutsch auch Kriegsfürst, bezeichnet einen militärischen Anführer, der unabhängig von der Staatsmacht den Sicherheitssektor eines Landesteils kontrolliert oder ein begrenztes Gebiet beherrscht, das der Staatsgewalt entglitten ist.
Frieden FragenErweitere dein Tom Clancy's Ghost The Division 2-Erlebnis mit der Erweiterung Die Warlords von New York Edition. - DE. Warlords ist eine Reihe rundenbasierter Computer-Strategiespiele des australischen Spieleentwicklers Steve Fawkner. Fawkner entwarf die Serie während. Warlords [engl. Kriegsherren] werden Akteure genannt, die unmittelbar vom Krieg profitieren. Da Krieg für viele von ihnen eine existenzielle Lebensgrundlage.
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Allies are a special type of unit only found by searching ruins or hidden temples. Allies are relatively powerful compared to regular units, do not require upkeep, and often include one or more special abilities.
Allies include units such as wizards, dragons, devils, and archons angels. Some versions of the game, such as Warlords II , have an option to allow cities to produce allies like regular units.
In this case, the allies require upkeep and have a production cost. Heroes are a special type of unit with a unique set of properties and special abilities:  .
Each player begins play with a level 1 hero at the start of the game. Unlike other units, additional heroes cannot be produced by cities or discovered in ruins or hidden tombs.
The only way to gain a new hero is to accept an offer in exchange for money. Newly hired heroes often come with allies.
The game flow of Warlords typically involves capturing the cities. The default winning condition is to conquer most of the cities on the map.
The cities are the main source of new units in the game. Once the player owning the city orders production of a unit, the city will provide new units of a kind until another order is issued.
The production may be forwarded from one city to another, allowing the player to concentrate armies on the borderline or in another location of strategic interest.
The cities also serve a defense purpose: the defenders of a city enjoy the "city bonus", which increases armies' strength.
Several units have the special ability to cancel the city bonus. After capturing a city, the player has a choice whether to occupy, pillage, sack or raze it.
Once razed, the city cannot be rebuilt. Sacking the city removes all the production options returning the player half of their cost. Pillaging the city results in removal of some production options those being the most expensive units in Warlords and Warlords II , and the units a player cannot produce in Warlords III.
The relations between the players are regulated by the diplomacy: the players should declare wars before actually engaging their armies in battles.
While there is a possibility to attack another player without prior negotiations, such behavior may be followed by unilateral declaration of war by all other players on a violator.
The battles in Warlords with the exception of Warlords IV are non-interactive. The process of battle is shown as two enemy stacks opposing each other; when a unit is killed it disappears from the battle screen.
The outcome of the battle is calculated using the units' abilities and several other factors using a sophisticated algorithm. The games of the series are noted for the strong AI.
The games are set in the fantasy world of Etheria, and tend to be based around the traditional premise of good versus evil , with neutrality in between.
Heroes on the side of good are the Sirian Knights, the mercantile Empires of Men, the elves and the dwarves. The politics of the world, however, are more complicated than they first appear, particularly in the third installment of the series.
For example, the Minotaurs, who were created as servants for Sartek, the Lord of War, are a neutral race rather than an evil one.
Also, the third game opens with the human Empire pillaging and exploiting the newly discovered lands of the peaceful Srrathi snakemen, in an obvious nod to the historical European conquest of the Americas.
Most importantly from a player's point of view, a Hero's race is not as important in determining his or her moral alignment as is his or her choice of class.
They form coalitions with competing warlords and local tribal leaders to present the central government with a challenge, and often the state will bargain to gain access to resources or " rent ", loyalty from the warlord and peace in the region.
In exchange for peaceful coexistence, the warlord coalitions are granted special status and privileges, including the right to maintain de facto political rule within the agreed-upon territory, exert force to retain their monopoly over violence and extract rent and resources.
In the case of Afghanistan, the state-warlord bargaining sometimes extends beyond these informal accords and elevates to the status of political clientelism , in which the warlords are appointed to formal government positions, such as regional governor; a title which provides them political legitimacy.
It has been shown that during the state-warlord bargaining phase, warlords in Afghanistan have a high motivation to prolong war to create political instability, expose weakness of the central state, prompt regional criticism against the government and continue economic extraction.
In his study of warlordism in Georgia and Tajikistan , political scientist Jesse Driscoll emphasizes how the collapse of the Soviet Union precipitated the entification of militant, independence-seeking nationalist movements within the republics —particularly within the Central Asian and Caucasus regions—resulting in armed conflict and civil war.
Many strongmen warlords had previously served in the Soviet military , police units or intelligence services and had experience operating within highly organized bureaucracies.
These warlords formed well-structured militias that not only established political and economic control over territories, but institutionalized bureaucracies to establish and maintain their monopolies over violence and rent and "incentivizing the behavior of citizens within a particular geographical space".
A truce was reached without any disarmament of militias; instead, the warlord coalitions reached a non-violent "order producing equilibrium",  and eventually agreed upon a warlord-friendly civilian figurehead to assume head-of-state duties to demonstrate the legitimacy as a sovereign state to the rest of the world.
This opened up Georgia and Tajikistan as states eligible to receive international aid , which thereafter became a major source of " rent " for the warlords, providing them with resources to increase their power and influence over these societies.
As Driscoll observed, the "warlords colluded to create a state". One political theory, pioneered by American economist Mancur Olson , posits that warlords can function as stationary bandits.
In some African states, warlord politics can be a product of endowment-rich, extractable resources. Some nations, including Liberia and Sierra Leone, have had stationary bandits who use extraction of resources such as diamonds, cobalt and timber " conflict resources " in order to increase their political power.
They often enforce their right to these resources by claiming to be protecting the people. The result is a political system in which a dominant coalition of warlords strips and distributes valuable assets in exchange for bureaucratic services and security from foreign firms.
Stationary bandits can amass power because of their economic connections with foreign firms. Oftentimes warlords will exert violence on a particular region in order to gain control.
Once in control, these warlords can expropriate the property or resources from the people and land and redistribute the riches in exchange for monetary value.
When people live in a particular region dominated by a warlord, they can choose to flee or live within the political structure the warlords have created.
If the warlords provide protection against external threats of violence, the people will be likely to stay and continue living and working in that region, even though they are being extorted.
The trade-off becomes protection for extraction, and this political framework is common in periphery regions of countries which do not have a strong central government.
Modern-day Afghanistan is a multiethnic, multilingual country inhabited by distinct and often competing tribal societies, with its national borders were defined only following the Treaty of Rawalpindi of , signed between the United Kingdom and the Emirate of Afghanistan.
Afghanistan briefly was a democratic state until a coup , which resulted in the April Revolution of Historically, power in Afghanistan has been decentralized and governance delegated locally to ethnic tribal leadership.
Tribal leaders often act as local warlords, representing either a tribal confederacy, a tribal kinship group or a smaller tribal lineage grouping, and are expected to provide security , justice and social services to their respective "constituencies".
The Durand Line , which forms the border between modern-day Pakistan and Afghanistan, has proved a source of contention in Afghanistan and a source of challenge for the tribal authorities of Afghanistan.
The line, which was negotiated between British diplomat and civil servant Mortimer Durand and Afghan Emir Abdur Khan , was a political boundary drawn in which clearly defined and demarcated the border between Afghanistan and the British Raj.
Afghanistan unilaterally disputes the legitimacy of the border. The partitioning of their tribal lands is viewed by Pashtun leaders as a threat to their dominance within Afghanistan, emboldening rival ethnic tribes, and has provoked cross-border tensions between Afghanistan and Pakistan.
Although the United States and its coalition allies have expended a considerable amount of time, effort and resources attempting to foment the centralization of government and consolidation of power in the state with its seat of power in Kabul ,     tribal warlords continue to maintain political influence and power throughout the country outside of Kabul.
While most warlords have power vested in them through traditional tribal customs, some hold formal regional government positions, but in both cases cooperation with the central government remains voluntary and reliant on incentives.
Warlordism was widespread in Civil War-era Russia — Many territories were not under the control of either the Red government in Petrograd later in Moscow or the White governments in Omsk and Rostov.
These territories were controlled by warlords of various political colors. The Cossack ataman Semyonov held territories in the Transbaikalia region, and the Bloody Baron Ungern von Sternberg was the dictator of Mongolia for a short time.
Note that White generals such as Kolchak or Denikin are not considered warlords, because they created a legitimate, though troubled, government and military command.
The term "warlord" was frequently used when Russian and Chechen conflicts were reignited in the s. Liberia's former president Charles Taylor was indicted as a diamond -embezzling warlord who aided and abetted African rebels who committed heinous atrocities against millions of African people.
After seizing power from President Samuel Doe in a rebellion, Taylor won elections in His critics say that he bullied and bought his way to power, and once he obtained it he established himself as one of the most brutal and murderous warlords in Africa.
During his term of office Taylor was accused of war crimes and crimes against humanity as a result of his involvement in the Sierra Leone Civil War — Alle Teile verwenden dabei ein rundenbasiertes Spielprinzip.
Über die Missionskarte liegen verteilt üblicherweise mehrere Burgen, die Ausgangspunkt für die Einheitenproduktion sind und die es zu erobern gilt.
Jede Burg kann eine Einheit zur selben Zeit ausbilden, die Ausbildungsdauer in Runden ist dabei meist abhängig von Typ und Stärke der auszubildenden Einheit.
Allerdings ist die Auswahl der verfügbaren Einheitentypen begrenzt und variiert von Festung zu Festung.
Teil des Spiels ist daher auch die Organisation der Einheitenproduktion. Der Spieler kann das Produktionsportfolio modifizieren oder Einheiten aus weit im Hinterland liegenden Burgen automatisch an die Frontlinie versetzen lassen.
Dieses wird in der Regel durch die eroberten Burgen eingenommen, die pro Runde eine bestimmte Goldsumme erwirtschaften.
Im Englischen wird auch der aus der jüngeren deutschen Verfassungsgeschichte stammende deutschsprachige Begriff Kriegsherr mit dem englischen Wort warlord übersetzt.
Der Begriff wurde in dieser Bedeutung ursprünglich im Kontext der ersten chinesischen Republik — geprägt, in der weite Teile Chinas von konkurrierenden lokalen Machthabern kontrolliert wurden, die die Autorität der formell existierenden Zentralregierung in Nanjing nicht oder nur bedingt anerkannten.
Die Stellung eines Warlords beruht in der Regel nicht auf formellen Befugnissen, sondern auf der faktischen Möglichkeit, aufgrund der ihm geltenden Loyalität bewaffneter Verbände Macht bzw.
Herrschaft auszuüben. Warlords sind daher oft in erster Linie auf die Kontrolle und Sicherung ihres lokalen Machtbereiches bedacht.
Ein Warlord kann seine Position nur erreichen, wenn das Gewaltmonopol des Staates zumindest lokal zusammenbricht. Diese Situation tritt oft im Zusammenhang mit Bürgerkriegen auf.
Auch ein Machtvakuum, etwa nach einem Putsch , einer Kriegsniederlage oder dem Abzug von Besatzungstruppen, kann Bedingungen schaffen, unter denen Warlords möglich werden.
Guomindang als Gouverneure mehr oder weniger selbständig und mit eigener Hausmacht über Provinzen oder Teilgebiete Chinas herrschten.Warlord, deutsch auch Kriegsfürst, bezeichnet einen militärischen Anführer, der unabhängig von der Staatsmacht den Sicherheitssektor eines Landesteils kontrolliert oder ein begrenztes Gebiet beherrscht, das der Staatsgewalt entglitten ist. Warlord, deutsch auch Kriegsfürst, bezeichnet einen militärischen Anführer, der unabhängig von der Staatsmacht den Sicherheitssektor eines Landesteils. Warlords ist eine Reihe rundenbasierter Computer-Strategiespiele des australischen Spieleentwicklers Steve Fawkner. Fawkner entwarf die Serie während. „Warlords“ treten dort auf, wo der Staat keine Sicherheit bietet, bezie- hungsweise erfüllen einen Bedarf an Sicherheit. Es ist kein Wunder, dass in Afghanistan.