Dota 2 Anfänger Guide. Dota 2 Anfänger Guide: Inhalte. Vorwort; Spielfeld; Ziel des Spiels; Helden-Auswahl; Anfänger-Helden. In unserer Guide-Sammlung zeigen wir die wichtigsten Tipps und Fehlerquellen für bessere Siegchancen in Dota 2 sowie drei umfangreiche. Das Stacking soll dabei den Helden helfen effektiver im Dschungel zu farmen. Jungling. Das Jungling ist im Gegensatz zum Farmen auf der Lane.
Tutorial für Dota 2 – Tipps für Einsteiger und FortgeschritteneDota 2 - Der meistgespielte Titel auf SteamJeden Tag stürzen sich weltweit Helden-Builds Speziell integrierte Guides, die Ihnen während des Spielens helfen. F: Was ist der Unterschied zwischen einem Steam-Guide und einem Helden-Build? Steam-Guides sind eine Besonderheit der Steam Community, die es den. Create, share and explore a wide variety of DotA 2 hero guides, builds and besonders wichtig sobald Helden einen Blink Dagger besitzen.
Dota 2 Helden Guide Navigation menu VideoWie spiele ich DotA 2? Der komplette DotA 2 Einsteigerguide 2020 NEU - Ein Überblick
Um dieses Ziel zu erreichen, muss man einerseits einige gegnerische Türme zerstören, die den Weg zum gegnerischen Hauptgebäude schützen und andererseits die eigenen Türme schützen.
Dort kann man den eigenen Helden mit Items ausrüsten dazu später mehr. Nun teilt sich das eigene Teams in kleine Untergruppen auf.
Diese Creeps nutzt ihr hauptsächlich, um hinter ihnen Deckung zu suchen. Dabei versucht ihr, die gegnerischen Creeps zu töten, um möglichst viel Gold zu erhalten.
Hierbei ist es wichtig, zu beachten, dass nur der letzte Treffer zählt. Ihr erhaltet also nur Gold, wenn ihr auch wirklich den tödlichen Treffer setzt.
Je nach Rolle eures Helden wollt ihr also möglichst viele Lasthits setzen oder diese für andere Helden vorbereiten. Den richtigen Helden in Dota 2 zu wählen ist nicht ganz einfach, vor allem da es sehr viele verschiedene Helden gibt, die nicht erst freigeschaltet werden müssen.
Diese sind in drei verschiedene Kategorien eingeteilt: Stärke, Agilität und Intelligenz. Diese drei Attribute besitzt jeder Held, jedoch bekommt man für das zur Kategorie des Helden passende Attribut mehr Boni als für andere.
Diese Einteilung in die Attributsklassen gibt auch einen Hinweis auf die Stärken des jeweiligen Helden: Während Stärke-Helden meist besonders viel aushalten, teilen Agilität Helden schnell Schaden aus und bewegen sich schneller.
Legend 5 MMR. Ancient 1 MMR. Ancient 2 MMR. Ancient 3 MMR. Ancient 4 MMR. Ancient 5 MMR. Divine 1 MMR.
Divine 2 MMR. Divine 3 MMR. Gush is a water attack that reduces armor and slows down the victim. The passive ability Kraken Shell gives protection from physical attacks.
Tidehunter can use Anchor Smash to deal even bigger damage to enemies. The ultimate ability of Tidehunter is pretty awesome.
Activate Ravage to summon tentacles from the ground and attack opponents in a larger area. This is one of the agility Dota 2 heroes.
Thanks to her stunning and debuffing abilities, Vengeful Spirit really can support the whole team. Once, she was a beautiful princess, but her sister betrayed her for becoming a ruler of that land.
Without her wonderful wings, angry with her former beloved one, the girl was turned into a mystical creature that now looks only for revenge.
With such an attitude, she is a great warrior for MOBA matches. Use Magic Missile to stun and damage enemies or Wave of Terror , a powerful cry that decreases the armor of victims.
With Vengeance Aura , nearby allies attack from a bigger distance. Players can find a good use for the ability Nether Swap , which allows you to change positions with any other Dota 2 hero.
In the late game, Vengeful Spirit can become even more powerful, helping carry to finish the opponents. Despite being a nice choice for beginners, she is also a good hero for experienced players with high Dota 2 ranks.
He left his mortal body behind in search of eternal power. After a dark magic ritual with many bloody sacrifices, the King got his new mystical form.
As Wraith King he continues an endless fight, expanding his realm and strengthening his throne. In Dota 2, Wraith King is a very interesting hero for beginners.
He has a good amount of health and reliable armor but in game fights, this character can deal significant damage. Like other Dota 2 carries, Wraith King becomes stronger with time, so make sure to gain as much experience on the Easy Lane as possible.
The more you play Dota 2, the more cosmetic items fall into your inventory. The ability Wraithfire Blast includes quite a few effects - it damages and stuns the victim, and then slows their movement and deals additional damage over time.
Vampiric Aura gives passive support to nearby melee allies. With Mortal Strike , the hero has a nice chance of dealing bonus damage.
Probably, the best ability of Wraith King is Reincarnation. The hero rises from the dead and slows surrounding enemies. Wraith King is easy to control, but to become an effective player with this or any other hero , you should invest some time in just playing Dota 2 with him.
Practice makes perfect, and the best way to progress fast is to enjoy the game, and let our short Wraith King guide be helpful during the initial stages of your experience.
An amazing depth in Dota 2 is its most powerful aspect. Still, the reward is worthy of the effort! If your computer can run Dota 2 , then you have no obstacles when delving into this fascinating Universe - and our best Dota 2 heroes for beginners will be great starting partners.
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Subscribe to our blog and get top notch gaming guides and tips! Get a chance to win dozens of neat skins each week! Not all abilities with autocast are attack modifiers.
A few of them are regular abilities, which, when toggled on, will automatically be cast when their requirements are met.
When toggled on, Ogre Magi will automatically cast Bloodlust on nearby allied heroes. They also have a bevel which turns white when selected and green when casting.
However, they do not turn green for attack modifiers. On top of that, they have a thicker second bevel behind the first bevel.
This one glows orange when the ability gets set to autocast. Active and, in rare cases, passive abilities or items can cause many different effects on heroes and creeps.
Any status effect can be removed from a hero or creep by dispelling. In Dota 2, there are several types of dispelling:. Each hero, in addition to upgrading abilities, is able to gain talents.
Each hero can choose four talents from eight possible, with their respective upgrade available at 10, 15, 20 and 25 levels. Dota 2 is in many ways similar to a team sport, where it takes not just awesome individual abilities, but also great teamwork to achieve victory.
The teams that have strong synergy usually do well and often win in teamfights. What is carry in Dota2? It is the main combat unit of the team, that deals damage in the teamfight.
Also, the role of Carry is often taken by heroes capable of causing a lot of damage to enemy structures, the so-called Pushers.
The Carry hero is basically positioned on the Easy Lane, this is the bottom lane when playing on the light side and vice versa, the top one if you play on the dark side.
From this lane, the hero has quick access to a large number of camps in the allied forest, as well as the possibility to quickly retreat to the allied tower and avoid getting ganked.
Throughout most of the game a Carry hero needs to farm a lot and to collect the necessary artifacts as soon as possible. To do this, he requires Supporters, who help him on the lane and in the allied forest.
The enemy hero standing with the Carry on the lane is called an Offlaner or Offlane hero. Sometimes an Offlaner is followed by one or two Support heroes in order to keep you from farming.
During the Laning phase a Carry must kill as many creeps as possible and do his best to survive in any case, even if his allies are dying and badly need his assistance.
A Carry can pick a fight with enemy heroes only if he is sure to win and manage to survive, since his priority is farming. As mentioned above, the Carry is the core unit that inflicts most of damage, especially after 20 minutes of play, when he acquires useful artifacts.
Of course, every game is very situational, and general rules may not work. You may as well ignore weaker Support heroes and try to attack the enemy Carry instead, but it is too risky as Supports usually help the allied Carry with buffs and can disable your abilities.
So, make weaker heroes your first targets, and then proceed with stronger ones. A Carry should not initiate a teamfight in order not to become a primary target for his enemies.
During the Laning phase and further along the game a Carry must prioritize his own survival, which is by far the most important thing for the entire team.
The chance to win a fight without a Support in the fifth position is much higher than without a Carry. Therefore, it is better to save your life and continue the game than die with all your allies and lose it.
Agility heroes are largely the most suitable for this role, as they deal a large amount of damage not due to their abilities, but with continuous physical attacks.
The name of the position, Midlaner, comes from the central lane, which in the Dota 2 community is called Middle or Mid.
The heroes going to the central lane are mostly self-sufficient and need no help for farming. As a rule, two Midlaners from opposing factions stand against each other on this lane.
Heroes on the middle lane must have active attack abilities or at least, manage to deal lots of damage at the very beginning of the game, even without having a large number of artifacts.
Heroes on the central lane gain experience and get a level up faster than the heroes on other lanes, since Midlaners are the only ones who stand in the mid lane.
After gaining level 6, this can be used as an advantage to gank enemy heroes on other lanes, as they usually have only level at that time.
Such attacks allow you to break up the farming momentum of enemy Carry or Offlaner heroes. Besides, your hero can gain much gold and experience and let your allies farm safely.
The number of killed creeps is the key farming indicator for Midlaners as each kill gives you gold and experience. To beat your opponent, try to kill more creeps and get a level up as soon as possible.
Smart midlaners can become levels higher than their enemies by the 10th minute of the game. However, the best way to do it when the creeps have lesser health and your hero can finish them off with one shot.
The rationale is that destroyed towers and killed heroes give no gold to your enemies. Finishing off allied heroes is allowed when they are dying from long-lasting enemy spells and other damage.
Odds are, your ally is doomed to die soon. Finishing off is very important, especially for midlaner heroes. Once a laning phase is completed, it is worth going to gank the opponents.
You need to realize what abilities your hero has and on which of the lanes you can commit killings. Together with the allies, it is worthwhile to think it through and go bravely on the attack.
The role of the midlane hero in the teamfight is important both at the beginning and at the end of the game.
While carry does not have the necessary artifacts, and sometimes experience, the biggest impact in the fight is to be done by the hero who came from the left line.
During the first phase of the game, up to minutes, all attention is focused on the midlaner. On whichever line he comes, there will be a backdrop for the initial stage.
After a Carry hero manages to buy the necessary artifacts, the midlaner loses some of its position in terms of importance in the fight, but still remains one of the most important players in the team.
Therefore, carry as well as midlaner must survive in fights as their lives are sometimes much more important for a team than winning a fight.
Heroes filling the role of midlaner must have active attack abilities and inflict a large amount of damage over a short time.
While the first two positions are needed to deal damage and kill at the beginning or at the end of the game, Offlaner is the one who starts the fight or takes control over enemy heroes.
So, what is the role of Offlane hero? Basically, offlaners are the initiators with a high health pool or heroes with very strong ultimate abilities.
Standing on the off lane hard lane is rough luck for heroes. He has to fight against enemy supports and carry while trying to farm and survive upon all that.
In earlier patches, you could access forest neutral creeps only on the easy lane, and offlaners had no creeps on the line, except those of the other faction.
Therefore, if there are three heroes, a carry and two supports in front of a hero on the hard line, then he simply has to stand and gain experience, or try to draw neutral creeps from his line into the forest and kill them.
The only assistance the heroes standing in the off lane can get is the allied support of the fourth position, who sometimes might come and stand with you on the line.
Also, he must join the ganks initiated by midlane heroes and try to gather artifacts within the first minutes to gain an advantage for further teamfights.
The role of the offlaner in the fight is sometimes very brief, albeit very important. As we have already said, heroes on this line must have an effective initiation or a strong ultimate ability.
One of the important artifacts for heroes in the hard line is the Blink Dagger. It gives a great positional advantage over the enemies. If you are the initiator, that is, the one who starts the fight, for example Axe, Slardar or Sand King, you have to choose the right position before the fight.
In a forest near the line, on a hill behind your enemies or anywhere else where they do not expect to see you. So that at the right time you can enable the Blink Dagger to close in on the enemy location and use the ability to initiate and taunt enemy heroes.
If an offlaner hero does not have any strong initiation ability, he can gain momentum by using his ultimate abilities.
For example, Enigma owns the Black Hole, an incredibly powerful ability that can reverse the tide of a fight by killing up to three enemy heroes if used properly.
To do so, Enigma takes a good position and waits until the enemies are initiated by his allies and get close together.
At this time the damage Enigma deals is the most devastating. It takes time to learn this tactic, but a seasoned offlaner is eventually much more effective than a carry hero with all his artifacts.
Heroes on the hard line must have a large health pool to lane against two or more enemy heroes and survive.
Or the hero must have a strong ultimate ability, which can turn the course of the teamfight. There is also a strategy when one more hero, capable of causing the same damage as carry, is positioned on the hard lane.
This is one of the two secondary positions in the team. The fourth position player should be good at pressing the keys and feel the game both on lanes and in teamfights like no one else.
In a teamfight as well as on the line, he acts both as an initiator and as a support and as an attacking hero.
In a nutshell, he has to be a master of all trades, so to say. Such heroes do not deal as much damage as those on the first and second positions can do.
Neither they can initiate as the third position heroes, but anyway the fourth position is very important.
There are several options how to act while on the fourth position during the laning stage. The first one is a roamer, a hero that constantly moves along the lanes and prevents enemy heroes from regular farming by killing them or just dealing some damage and breaking up their health regeneration.
At the same time, roamers can farm neutral creeps or stack them to help his allied core heroes gain some gold and experience. The main task of the roamer is timely pulling and attacking the enemies when they do not expect.
It is also the case, when your carry needs assistance and both supports of the 4th and 5th positions are on the same line. This is called the triple lane.
It works only if there are two enemy heroes standing in the offlane and your carry needs to farm badly. It is advisable to get all the necessary artifacts during the laning stage and, at the same time, try to leave much farm for your fellow heroes.
During the teamfights, players of the 4th position must do their best to prevent enemies from performing effective attacks, no matter what it takes.
The 4th position hero must initiate fights, disable enemy heroes, sunder enemy positions before attacks or defence. There are several targets to attack in the teamfight for the fourth position players.
Depending on the situation on the map, this can be any of the core enemy heroes. The best way is to disable a hero who can currently make the most impact in a fight, it can be a carry with good artifacts or a high level midlaner or an offlaner with a good ultimate ability.
In the span of a fight you have to survive and prevent fellow core heroes from getting attacked. When there is a choice — to die or to save the life of a core hero, it is better to sacrifice your own life.
The death of a carry means surefire defeat for your team. A lot of different heroes may be the position 4 players.
The main criterion here is the abilities defining their play styles. If this is a support hero, you need some appropriate abilities to assist your allies.
Support is the main assisting hero in the game. The fifth position at the Laning stage. Support in the fifth position is usually on the lane with a carry.
The support is responsible for harassing the enemy offlaner, while trying to keep him from finishing off the creeps.
If you do not let the enemy stand still on the line, then eventually the allied creeps become more in number than the enemy ones and begin to heavily push the line.
This tactic can also help the support gain some gold from neutral creeps and get useful artifacts. The rationale behind the creep pulling is to attack neutral creeps, thus making the allied creeps rush back to defend you.
Another trick with forest creeps is stacking. At each of the camps there is a stack of neutral creeps, which can be withdrawn from the camp by using a normal attack at the th seconds of the current minute.
And the next minute, while they are following you, a new stack of creeps will appear in the camp. As a result, you can gather up to stacks of creeps within one camp.
All these stacks can further help a carry or midlaner gain a large amount of gold. For each creeps stack gathered and killed, a support gets additional gold.
In situations where an enemy attack occurs on your line, you must do your best to save a carry. Even if this requires sacrificing your own life.
You must try to survive in the very first seconds of a teamfight and not die very fast. Later on, you need to sustain your allies with healing spells and try to disable the enemy, especially the core heroes.
They are the most dangerous for you and your fellows, so must be dealt with as soon as possible. When there is a chance to save your teammate by sacrificing your own life, do not hesitate as 5 position support has the least value and your death gives little gold to your enemies.
Basically, it is the 5 position support who is responsible for providing vision to all his allies on the map, therefore reducing vision for the enemies.
There are two kinds of wards in Dota It is advisable to place Observer wards where enemies do not expect this. There are several points on the map, where the ward gives the most enhanced vision.
These are the great spots, but the enemies expect you to place your wards right there. Therefore, it is better to find locations with less vision, which are not so obvious to your enemies.
Heroes of the fifth position are largely supports. Therefore, the main criterion in choosing the right support is a range of useful abilities.
For your convenience, each Dota 2 match is divided into stages. This is not an official division from the developers though, just the numbers and titles that have appeared in this game over time.
Understanding the game stages helps you figure out what artifacts your enemy might have at that particular moment, whether you lag behind with farming and when you can take down enemy towers and Roshan.
There are several game modes in Dota 2. In any game mode, the team should choose the core heroes not later than at the very end of the draft, so that the opponent could not do the same.
This game mode has the same rules as All Pick. However, in order to shorten the match time, several differences exist:.
Matchmaking is the process through which the system groups players into opposing teams for public games. With the exception of bot games, matchmaking is mostly determined by matchmaking ratings MMR.
Picking one of the 12 daily heroes grants the player an Enchanted Mango at the beginning of the game. Some heroes that were recently created or tweaked are unavailable in Captains Mode; they will be added eventually.
Before picking the heroes in any of the modes, one should think over various combinations to choose. And what has to be done if one of the heroes is banned or the enemy has already chosen him.
The Dota 2 map consists of three lanes: top, middle and bottom. The regular arrangement is as follows:. Of course there are different situations, sometimes one of the heroes can be permanently in the forest, sometimes the 4th position can be on the line along with the carry and the 5th position, creating a triple lane and the like.
But we consider the most frequent of all options. At the beginning of the game, all the heroes farm and try to get as much gold as possible to buy the necessary artifacts.
The Carry should always stay on his own line and only in some situations, when you can surely make more than 1 kill, he moves to another line.
In such cases, some other hero must occupy the line. In fact, this is the rule of thumb to replace missing heroes when they are out of the line in order not to lose gold and experience.
The Midlaner should go out on ganks only after reaching level 6 and getting an ultimate ability. This gives the greatest advantage over the enemy, who at this time will have level if there are two enemy heroes standing on the lane.
The Early Game phase ends within minutes, depending on the selected heroes. After the laning stage comes the mid game.
There are continuous 5 vs. It is important to realize that if you have an advantage over an opponent, and managed to destroy more buildings, you should not slow down.
Supports should place more aggressive wards, for example in an enemy forest and necessarily on the outlets to the river from the enemy side.
One must try to control most of the map in order to lock the enemies at their base and engage them in a fight. When your opponent is prevailing, try to find some space for farming and wait until the situation changes.
Let your core heroes farm the forest and the lanes till they have the artifacts they need for a fight.
Also, avoid head-on battles while your enemy is stronger. No matter what your chances to win are, do not forget to collect Bounty Runes. Runes give a huge advantage as the amount of money they give increases over time.
Collecting most of the runes provides you with much more gold, even if your enemy managed to make some kills before and to farm on the line that is better that you.
The control over Roshan becomes very important during the mid game stage. Killing him over and over again gives many rewards to your team.
The first kill grants your core hero an extra life, thus allowing to act more aggressively on the map while attacking the enemy.
With the second death of Roshan , the team receives the Cheese, a special item which restores all health and mana, which is also very useful in a long fight.
The third and other kills give you two enhancements, and the Refresher Shard, an indispensable item for heroes with strong ultimate abilities and long cooldowns.
Fixed slow hero build loading times for users with a large number of subscribed or previously used hero builds. Prevented guides for the previously-played hero from erroneously showing up at the start of the next game.
There's now a dialog asking the player to rate their currently-used hero build if it's not yet been rated. Category : System.
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